
Rexx Roxx
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Posted - 2005.09.23 16:47:00 -
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I am sure this has been suggested at some point, but without a search feature on these forums, I simply didn't have time to browse thru 443 pages of posts to find out if it was.
Well, we all have experienced some delays in skill training time for many reasons... from server downtime to just plain old forgetting to change as/before a skill completes. So, I would like to see some sort of skill training queue be made available. Now this would of course have to be limited in use to prevent "AFK" powerleveling, so I propose a few restrictions:
1. Limit the queue to up to 3 skills, or at least 1 if there are still powerleveling issues. Skill queue will allow you to select any available skill to start upon completion of the current skill, and that skill must have all prerequisites met or it will go to the next skill in queue.
2. If number one is too lenient, then maybe only allow subsequent skills that are in the same category in the queue. This would work well for the Learning skills or the Spaceship Command skills the most, but any category could benefit from this restricted queue. I don't know if this will make a big difference in functionality, but it would be a bit more PL proof.
3. If number 1 or 2 are both still too lenient, then at least give an option of continuing the current skill upon completion to the next level. This would be a very fair and a minimal option to prevent all the problems and complaints about skill time lost due to server maintenance, or client computer/internet connection problems, etc.
I know that part of the attaction to Eve is the 24/7 skill training that is available (if all things are perfect). I just think that some sort of skill queue, even if very minimal, would solidify this feature and make it just a lil easier to manage. Again, I don't think it should be an exploitable powerlevel device and perhaps even a time restriction could be imposed on the queue length. (5 days max perhaps?) But it just bugs me when I start an agent mission and focus on the combat only to completely forget that 15 minute skill completed about 1/4 the way through...and then 30 minutes or so of training time have been lost.
Any ideas on how to improve this idea, or any reasons why it positively should/can not be done, please reply. I do apologize if this has been brought up before and please excuse my ignorance as I think I have proposed a pretty decent idea that many will like. Comments for or against are both welcome though.
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